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Old 05-14-2008, 08:22 PM   #21 (permalink)
Dreaming of apexes
 
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Quote:
Originally Posted by PETC View Post
Also, what's up with the standings? They seem to change a lot, but don't seem to be based on times. Just curious. The layout is a little funky on this thing, but I'm getting used to it. This looks like it's going to be a lot of fun.
The standings won't mean anything until after the first race. Ya, the devloper clearly cared more about the underlying workings than how it looks. The surface is kind of a disaster.
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Old 05-14-2008, 08:27 PM   #22 (permalink)
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I love how we're all talking ****. I think it's going to get worse before it gets better. I'm going to get nice and drunk before every race. It makes talking **** more fun.
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Old 05-14-2008, 08:29 PM   #23 (permalink)
gimme some turns
 
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At least until the engine blows 2 laps from the end of the race and you get to see how good German engineering is clearly superior
Toyota > BMW in reliability (and everything else conceivable). That's universal fact, son!
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Old 05-14-2008, 08:30 PM   #24 (permalink)
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Maybe we've been going about this the wrong way Ken.... perhaps the Toyota powered cars should have a private discussion....
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Old 05-14-2008, 08:45 PM   #25 (permalink)
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One more question... when determining when you pit on the actual raceday, how do you select which tires to apply and how much fuel to add, etc, etc? Do you have to determine that on raceday?
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Old 05-14-2008, 08:46 PM   #26 (permalink)
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Quote:
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I love how we're all talking ****. I think it's going to get worse before it gets better. I'm going to get nice and drunk before every race. It makes talking **** more fun.
werd

you don't need to be online, this is a "set it and forget it" game. might want to be good and drunk when scrolling through the race "replay" though to leave nice drunk comments
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Old 05-14-2008, 08:47 PM   #27 (permalink)
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Quote:
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One more question... when determining when you pit on the actual raceday, how do you select which tires to apply and how much fuel to add, etc, etc? Do you have to determine that on raceday?
set your strategies ahead of time

it progresses through your tire sets in order, so if you start on set 1.2 (softs) and do 2 stops, you'll pick up set 1.3 on the first stop and set 2.1 (hards) on the 3rd stop. Unlike real F1, you aren't forced to run 1 of each set though fwiw
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Old 05-14-2008, 08:50 PM   #28 (permalink)
RAR!
 
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there, existing team filled, why do i have to drive a honda!
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Old 05-14-2008, 09:10 PM   #29 (permalink)
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game started!! (sorry to those that I screwed over by starting it so soon - thought it would start the 24hr countdown to quali, not 24hr countdown to race )
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Old 05-14-2008, 09:11 PM   #30 (permalink)
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there, existing team filled, why do i have to drive a honda!
your excuse is that Ferrari and Toyota were full
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Old 05-14-2008, 09:20 PM   #31 (permalink)
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So my tire choices in qualifying and practice could screw up my tires on race day? Damn...
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Old 05-14-2008, 09:26 PM   #32 (permalink)
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So my tire choices in qualifying and practice could screw up my tires on race day? Damn...
yep, don't worry - its a learning race for ALOT of people
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Old 05-14-2008, 10:26 PM   #33 (permalink)
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Wow, that practice didn't go well... oh well, time to plan for the race.
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Old 05-15-2008, 04:03 AM   #34 (permalink)
Dreaming of apexes
 
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Just so you know, the driver characteristics you choose can impact how high you can set different sliders. It's worth researching.
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Old 05-15-2008, 02:14 PM   #35 (permalink)
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Where can I find info on them? I browsed the forums and the help sections but didn't find a whole lot about characteristics.
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Old 05-15-2008, 07:21 PM   #36 (permalink)
Dreaming of apexes
 
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I had to dig to find much but I've found this to be helpful.

Driver Characteristics - RaceSimCentral Forums
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Old 05-16-2008, 01:37 AM   #37 (permalink)
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Yeah, I read that thread. I wish there was something more in depth.
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Old 05-16-2008, 01:54 AM   #38 (permalink)
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